I worked at Infinity Ward for a year and nine months, serving as both a gameplay scripter and a level designer. In this role, I engaged with both the technical and aesthetic aspects of design. I contributed to the critically acclaimed Call of Duty: Modern Warfare II, and some of my scripts were reused in Call of Duty: Modern Warfare III.
Here are some of my key responsibilities:

GAMEPLAYER SCRIPTER 
I worked as a gameplay scripter for one unreleased co-op mission and my non-NDA breaking contributions are as follows:

- Tuning stealth AI behavior by adding customized animation script based on high level design principles. 
- Combat encounter (combatant, clear condition)design  
- Programming a new gameplay system based on an existing system.  
- Creating animation behavior tree and adding animation logics for the special requirement of the level. 
- Temp UI / animation pass for previz. 

LEVEL DESIGNER
For the main campaign I served as a level designer for the following missions: 
"COUNTDOWN"
I designed the level for an entire mission, incorporating various types of engagement, including close-quarters battle (CQB), long-range combat, and sandbox-style open spaces. This design went through several iterations over the course of a year, and the CQB segment (server room fight) received high praise during playtests. 
I developed the previsualization for the mission, establishing the initial look of the level through lighting and texturing, providing a foundation for other departments to build upon.
"WETWORK"
- I contributed to the previsualization of this mission by blocking out the level based on collected references of Amsterdam. This process aimed to create a believable environment that incorporates intricate details while remaining readable and playable. 
Another focus of mine was to ensure that the gameplay space felt realistic while effectively serving gameplay purposes.

ALONE:​​​​​​​ 
- I set dressed the level with props at the end of development cycle and squashed many geo bugs in the level to ensure it shipped on time.
The reveal trailer
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