Role: Game / level designer; level artist (Team size: 3)
• Designed the main mechanic
• Blocked out all the levels and figured out the themes for each level.
• Created more than half of the model for this game.
• Created cinematic levels using models, decals and sound
Type: first person puzzle game
Summary:
A blind artist is stuck in his traumatic memory and try to find hope for his life.
In this game, player plays as the blind artist: press Tab to temporarily lit up your surroundings and navigate yourself in the dark and dreamy world.
In this game, player plays as the blind artist: press Tab to temporarily lit up your surroundings and navigate yourself in the dark and dreamy world.
Software: Unity 3D (Standard Pipeline); Maya; Photoshop
Downloadable link:
Trailer
Walkthrough
Level progression
Although our game is narration-driven, we still want the level to gradually become harder. Player is in a dark world throughout the game, so I figured if there are more objects and "landmarks" in a level it would be easy for them to navigate themselves. I intentionally put less and less objects in level with level progression.
Level Design & Level Art showcase
Some screenshots showcasing the level art I did for this project.
Level design breakdown