Role: Game / level designer; level artist (Team size: 3)
          • Designed the main mechanic 
          • Blocked out all the levels and figured out the themes for each level.
          • Created more than half of the model for this game. 
          • Created cinematic levels using models, decals and sound 
Type: first person puzzle game
Summary: 
A blind artist is stuck in his traumatic memory and try to find hope for his life. 
In this game, player plays as the blind artist: press Tab to temporarily lit up your surroundings and navigate yourself in the dark and dreamy world. 
Software: Unity 3D (Standard Pipeline); Maya; Photoshop
Downloadable link: 
Trailer ​​​​​​​
Walkthrough
Level progression
Although our game is narration-driven, we still want the level to gradually become harder. Player is in a dark world throughout the game, so I figured if there are more objects and "landmarks" in a level it would be easy for them to navigate themselves. I intentionally put less and less objects in level with level progression. 
Level Design & Level Art showcase
Some screenshots showcasing the level art I did for this project.
Level design breakdown
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