Type: puzzle game
Role: Game / level designer; level artist (Team size: 3)
          • Designed the main mechanic “photo matching” and created layouts for 4 different levels  
          • Created cinematic and storytelling environments to show story progression.
Summary: 
In this game, player will align the photo with the certain target in a level. Through the puzzles, player will piece together the story:  
In 1995, a woman had to sell her house because of some financial issue, which made her very distressed. But she felt relieved in the end after seeing people who bought her house actually took good care of her house. 
The game is designed based on my own experience. My family moved a lot when I was young, and they sold the house we lived for 10 years when I was in middle school. I later returned and see people are taking good care of it and somehow it made me feel relieved. 1995 is the year I was born. 
Downloadable link:
*Only several models in the game are made by me. Other 3D models, particle effects, shaders and textures are either bought or directly downloaded from Unity asset store, Substance source, and Texture 3D. ​​​​​​​
Trailer
Software: Unity 3D; Maya; Photoshop
Walkthrough
Key Interaction ​​​​​​​
I designed the main mechanic "photomatching" and the cutscene for this project.  
Intro photobook interaction
Intro photobook interaction
photo matching mechanic
photo matching mechanic
cutscene
cutscene
Level Design & Art
I have created the layout for four levels and set dressed them accordingly. 
UI & Title design

             Before pressing start (the light switch)                                                                          After pressing start
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