Summary: Quest is a unity project I developed within 2 weeks. I got inspiration from P.T. and created this environment design.  The whole scenery is made up by a series of alike corridors with different props and setting. The infinite corridor setting in thie project is a metaphor of my memory and mindset in different time periods. I want to present my feeling of being stuck while creating something. 
*all the models except the painting on the walls are bought from unity asset store. 
Screenshots
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