This project is awarded third prize in Tecent Next Idea Game Design Competition
Project name: Onwards
Time: 07/15/2018-ongoing
Type: 2D side scroller puzzle-platformer game (collaborative project with other 4 students)
Role: concept artist, animator, UI designer,
Summary:  Onwards is a stylish 2D side scroller puzzle-platformer game. This game is inspired by the fresco drew on Mogao caves. 
In this game, player will control a samanera and help with his voyage in the fresco. Player will also be able to control a ray of light projected in the fresco. When the light is casted on objects in front of the fresco, it will leave interactive shadows in the fresco. Player can change the angle of light to control the shadows casted in the fresco. Shadow created by the light-casting can be used for several purposes(for example: bridging gaps between different platforms; blocking monsters; moving special objects for puzzle solving, etc) and serves as the key of puzzle solving. Player will need to control the main character and the light, sometimes interchangeably or simultaneously, to open and advance new areas of the fresco. 
Software: Photoshop, Unity 3D

Design Commentary Video
Screenshots of the game 
UI, Cutscenes, character animation and character design I made for this game projects
Monster design and animation for Onwards; I referred creatures and monsters from Chinese folk tales and myths
The final walking, idle, and other sequence I made for this project.
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