I have been part of Obsidian Entertainment for about a year, serving as an area designer. In this capacity, I've been involved in both the design and technical aspects of content creation for The Outer Worlds 2.
My responsibility includes:
- developed two explorative maps and three open world point of interests from start to finished as the level owner. 
- blocked out level geometry, scripted gameplay events and puzzles within the level, integrated animation, conversation and other narrative elements for my designated maps.
- Collaborated in brainstorming sessions with other departments to develop comprehensive gameplay concepts, combining aesthetics, role-play scenarios and combat sequences. 

The Outer Worlds 2 is announced and still being developed on. Attached below is the project announcement trailer:

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