Since May 2023, I have been part of Obsidian Entertainment as an area designer, contributing to both the design and technical aspects of content creation for The Outer Worlds 2. 
During my time here, I’ve developed high-quality content that has been featured in internal showcases for our parent company, Microsoft. I started as an area designer focusing on creating contents for designated areas. Later on, I moved on to the combat team to incorp

My key responsibilities include:
- Developing two exploratory maps and three points of interest for The Outer Worlds 2, each featuring customized puzzles and scripted combat encounters.
- Collaborating with AI engineers to enhance combat experiences by implementing scripted combat events and troubleshooting combatant behaviors.
- Blocking out level geometry and scripting gameplay events while integrating animations, quests, conversations, and other narrative elements for assigned areas.

The Outer Worlds 2 has been announced and is currently under development. Below is the project announcement trailer: 
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