Summary: I have blocked out a level called the abandoned hangar for a SP FPS gameI am trying to use this test map to explore if different playstyles can fit in one map. Now no narration or choices is added. The whole mission can be divided into roughly three parts:
1) enter the hangar control room and kills all 3 people inside.
2) finds a way to get in the hangar 
3) stop the stabilizer inside the hangar:
      a. perform stealth kill and eliminate all the enemies inside the hangar. 
      b. find a computer or console in this room that has the information to stop the stablizer. 
      c. access the console using the log-in information; turn off the stablizer
In the hangar, player can eliminate all the enemies first and then stop the stabilizer. Or eliminate half of them and then stop the stabilizer. Or go completely stealth--trying to find the computer while killing enemies. 


Blockmesh with basic light scheme
The number of the picture below corresponds with the number in the diagram. I tried to do some screenshots showcasing the general vibe of this level. And I would make a video showcasing the walkthrough when I finished the level in FC5 arcade editor. 
            1)                                                                                         2)                                                                                      3)     
            4)                                                                                         5)                                                                                      6)     
            7)                                                                                         8)                                                                                      9)     
narration design exploration
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