I worked as level design intern for Ubisoft San Francisco twice during summer of 2019 and 2020. Later on, I took a 5 month short contract with them in the year of 2021. 

LEVEL DESIGNER
My main responsibility includes: 
- working on two production multiplayer maps based on the creative direction of the game. 
- communicating with artists and other department on a daily basis to decide on the thesis and gameplay possibility of the gameplay space. 

*This game is currently still on BETA so no footage of my maps are out yet. 
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