I interned as a level designer at Ubisoft San Francisco during the summers of 2019 and 2020, and later completed a 5-month contract with them in 2021. During my time at Ubisoft, I contributed to the live service game XDefiant.
My main responsibility includes: 
- Created initial blockouts for two multiplayer production levels, “Waterfront” and “Attica Heights,” for XDefiant. 
- Collaborated with various departments to implement game modes and enhance overall map readability and gameplay.​​​​​​​
"WATERFRONT"
Waterfront is my first map designed for a AAA project, where I took on the role of level designer. I developed the initial blockout and iterated on it, focusing on gameplay flow and spatial design. Some iconic spot I created during blockout phase, such as the stranded ship near the waterbody, the sewer pipe passthrough, hanging boats, and the boat house (initially named "Dan's boat house" :D internally), remained unchanged throughout production. My goal was to craft a map that not only played well but was also aesthetically pleasing and believable, ensuring a strong foundation even in the early development stages.
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