I worked as level design intern for Ubisoft San Francisco twice during summer of 2019 and 2020. Later on, I took a 5 month short contract with them in the year of 2021.
LEVEL DESIGNER
My main responsibility includes:
- working on two production multiplayer maps based on the creative direction of the game.
- communicating with artists and other department on a daily basis to decide on the thesis and gameplay possibility of the gameplay space.
*This game is currently still on BETA so no footage of my maps are out yet.